Selected Publications

Articles In Academic Journals

Year Title
2017 A Meta-Analytic Investigation of Objective Learner Control in Web-based InstructionJournal of Business and Psychology. 455.
2017 An evaluation of gamified training: Using narrative to improve reactions and learningSimulation & Gaming. 513-538.
2017 Crash course in I-O technology: A crash course in web scraping and APIsTIP: The Industrial-Organizational Psychologist. 5-11.
2017 The wicked problem of scholarly impactIndustrial & Organizational Psychology. 602-605.
2017 When are models of technology in psychology most useful?Industrial & Organizational Psychology. 668-675.
2016 A meta-analytic investigation of the relationship between leader-member exchange and work-family experiencesLEADERSHIP QUARTERLY. 802-817.
2015 An empirical test of the theory of gamified learning: The effect of leaderboards on time-on-task and academic performanceSimulation & Gaming. 769-785.
2015 An inconvenient truth: Arbitrary distinctions between organizations, Mechanical Turk, and other convenience samplesIndustrial and Organizational Psychology. 142-164.
2015 Developing a theory of gamified learning: Linking serious games and gamification of learningSimulation & Gaming. 752-768.
2014 An empirical test of the theory of gamified instructional design: The effect of leaderboards on academic performanceSimulation & Gaming: An International Journal of Theory, Practice and Research. 769-785.
2014 An experiment on anonymity and multi-user virtual environments: Manipulating identity to increase learning from online collaborative discussion.International Journal of Games and Computer-Mediated Simulation. 53-64.
2014 Validation of the beneficial and harmful work-related social media behavioral taxonomies: Development of the Work-related Social Media Questionnaire (WSMQ)Social Science Computer Review. 628-646.
2012 Offsetting performance losses due to cheating in unproctored internet testing by increasing the applicant poolInternational Journal of Selection and Assessment. 220-228.
2011 Retesting after initial failure, coaching rumors, and warnings against faking in online personality measures for selectionJournal of Applied Psychology. 201-210.
2010 Strengthening shared identity in I/O psychology through online social networksIndustrial and Organizational Psychology: Perspectives on Science and Practice. 286-288.
2009 A quantitative examination of trends in I/O psychology 2001-2005The Industrial-Organizational Psychologist. 15-23.
2009 Clinical personality assessment in personel selection using the MMPI-2: A cross-cultural comparisonInternational Journal of Clinical Health and Psychology. 287-298.
2008 Online social context does not imply social constructivism: A case for clear operationalizationIndustrial and Organizational Psychology: Perspectives on Science and Practice. 476-478.
2008 TREND: A tool for rapid online research literature analysis and quantificationBehavior Research Methods. 665-672.
2007 A cautionary note on range restriction and predictor intercorrelationsJournal of Applied Psychology. 538.
2007 Revisiting interview-cognitive ability relationships: Attending to specific range restriction mechanisms in meta-analysisPersonell Psychology. 837-874.
2006 An investigation of Big Five and Narrow personality traits in relation to Internet usageComputers in Human Behavior. 283-293.

Books

Year Title
2015 How to avoid the dark side of gamification: Ten business scenarios and their unintended consequences.  Springer.
2015 Psychological theory and the gamification of learning.  Springer.
2015 Quantitative methods and analyses for the study of players and their behaviour.  Pittsburg, PA.
2013 Online social media in the workplace: A conversation with employees.  Abingdon, Oxford: Routledge.

Chapters

Year Title
2017 How to use game elements to enhance learning: Applications of the theory of gamified learningSerious games and edutainment applications. Springer.
2016 Gamifying recruitment, selection, training, and performance management: Game-thinking in human resource managementHandbook of Research on Trends in Gamification. Hershey, PA: Information Science Reference.
2011 Casual social games as serious gamesThe psychology of the gameification of undergraduate education and employee training. London: Springer: Serious Games and Edutainment Applications.

Grants

  • IDW Badges  awarded by ODU QEP 2017 - 2018
  • Empirical Validation of A Game-Based Assessment of General Cognitive Ability  awarded by Revelian Pty Ltd 2016 - 2017
  • Undergraduate Research Apprentice Program: Industrial/Organizational (I/O) Psychology 2016
  • Exploring The Use of Innovative Performance Tests To Measure Personality  awarded by Human Resources Research Organization 2015 - 2016
  • Undergraduate Research Apprentice Program: Industrial/Organizational (I/O) Psychology 2015
  • Undergraduate Research Apprentice Program: Industrial/Organizational Psychology  awarded by Old Dominion University Honors College 2013 - 2015
  • Undergraduate Research Apprenticeship Program: I/O Psychology  awarded by Honors College 2010 - 2015
  • Equivalence of Mobile and Traditional Computer-Based Assessment for Preselection Testing  awarded by SHL Inc. 2013
  • Standardized Patients: Selection Refinement, Cognitive Challenges and Expanded Roles  awarded by EVMS 2013
  • Undergraduate Research Apprentice Program: Industrial/Organizational (I/O) Psychology 2012 - 2013
  • Undergraduate Research Apprentice Program: Industrial/Organizational Psychology.  awarded by ODU Honors College 2012
  • Undergraduate Research Apprentice Program: Industrial/Organizational (I/O) Psychology 2011 - 2012
  • Undergraduate Research Apprentice Program: Industrial/Organizational Psychology  awarded by Old Dominion University Honors College 2011
  • The development and testing of the online social networking platform, socialPsych  awarded by ODU Summer Research Fellowship Program 2010
  • Improving graduate engineering ethics education: A multidisciplinary and multicultural approach  awarded by NSF 2002 -
  • Improving graduate engineering ethics education: A multidisciplinary and multicultural approach  awarded by NSF 1992 -