Selected Publications

Articles In Academic Journals

Year Title
2017 Gay Habits Set Straight: Fan Culture and Authoritative PraxisReady Player One. Maximum Medievalisms, Studies in Honor of Gwen Morgan: Festschrift Issue of Years Work in Medievalism.
2015 Hints, Advice, and Maybe Cheat Codes: An English Topics Course About Computer GamesSyllabus.
2015 Swords, Sorcery, and Steam: The Industrial Dark Ages in Contemporary MedievalismStudies in Medievalism. 193-217.
2014 There is No Word for Work in the Dragon TongueThe Year’s Work in Medievalism.
2013 Spectacular Unhappiness: Social Life, Narcissistic Commodification, and FacebookReconstruction: Studies in Contemporary Culture.
2013 The Dark Ages of the Mind: Eugenics, Amnesia, and Historiography in Dan Brown’s InfernoStudies in Medievalism. 81-106.
2012 Reincorporating the Medieval: Morality, Chivalry, and Honor in Post-Financial-Meltdown Corporate RevisionismStudies in Medievalism. 11-26.
2010 Commodifying Scarcity: Society, Struggle, and Spectacle in World of WarcraftEludamos. Journal for Computer Game Culture. 215-235.
2010 Neo-medievalism and SimulationStudies in Medievalism. 12-24.
2008 Composition, computer games, and the absence of writingComputers and Composition. 284-299.
2008 Revising the Future: Medieval Dystopias in Science Fiction-Themed Computer GamesStudies in Medievalism. 159-183.
2005 Spam Wars: the Sooper Sekrit Rhetoric of Free SpeechKairos: a Journal of Rhetoric, Technology and Pedagogy.
2005 Toward the north star: Eudora Welty’s" A Worn Path" and the slave narrative traditionThe Mississippi Quarterly. 107.
2004 Reality for Sale: Role-playing, Ideology and Multi-User DungeonsWorks and Days. 217-230.

Chapters

Year Title
2016 Apportioned Commodity Fetishism and the Transformative Power of Game StudiesExamining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives. IGI Global.
2014 A Thousand Years without a Game: Playing with, in, and through the Middle AgesCritical Terms in Medievalism Studies. Rochester, NY: Boydell & Brewer Press.
2014 Working at Play: Modding, Revelation, and Transformation in the Technical Communication ClassroomComputer Games and Technical Communication. Burlington, VT: Ashgate Press.
2013 Pre-emptive Strikes: Ludology, Narratology, and Deterrence in Computer Game StudiesThe Game Culture Reader. Cambridge Scholars Publishing.
2012 Across Disciplines: Establishing a New Media ProgramCollaborative Approaches to the Digital in English Studies. Utah: Computers and Composition Digital Press.
2012 ‘For your Labor I will Give you Treasure Enough:’ Labor and the Third-Estate in Medieval-Themed Role-Playing and Massively-Multiplayer Role-Playing GamesNeomedievalism in the Media: Essays on Film, Television, and Electronic Games. Lewiston: Edwin Mellen Press.
2010 More than Definitions, Descriptions, and Differences: The Labor of Reading and Writing MediaRAW: Reading (and Writing) New Media. Cresskill, New Jersey: Hampton Press, Inc..
2010 Quests and Achievements in the ClassroomDesign and Implementation of Educational Games: Theoretical and Practical Perspectives. IGI Global.
2009 Codifying Crime: A Hacker’s Guide to Computer CultureThe Computer Culture Reader. Cambridge Scholars Publishing.

Education And Training

  • Ph.D. in English, University of Louisiana at Lafayette 2005
  • M.A. in Creative Writing, University of Louisiana at Lafayette 2000
  • B.A. in English, Berry College 1995
  • Full Name

  • Kevin Moberly